who
At the core of Arkid's story is a child who kept playing, and a man who never stopped. Everything since has been the same move at a larger scale: meet the system, figure its rules, then make it play.
At seventeen he left for Germany alone. What followed was the long way down, loneliness, then nihilism, then the slow climb out. He came back with himself and not much else, and calls that the best part.
He holds that there is no final position to arrive at, only the moving between them. With people he leads with kindness and takes a second look before any judgement. With himself he does the same now.
He writes Rust and creates esoteric systems, for a living and for fun, and has a lot of fine philosophy right when he is horny.
His goal is turning the whole ride into constant play.